Just a Phase, Pt. 2: Combat

Combat is one of Magic‘s densest and most misunderstood areas. After all, the combat phase alone contains five separate steps! While much of what makes players “bad” at combat has to do with role analysis, game state awareness, board management,…

The Goblins Are Coming

Modern decks may fade away or rotate, but they never really die. They linger on in the hearts of adherents and their competitive records. Every time a card that might make the old deck return to glory is printed, you…